Project Information
Date: 5th semester (2016/2017) @ Game Design, HTW Berlin
Duration: 2 months conceptional prototyping phase & 1,5 month production phase
Team: Aileen Auerbach, Dario Tausch, David Witzgall, Zwi Zausch
Coaches: Prof. Susanne Brandhorst, Prof. Thomas Bremer
Technology: HTC Vive, Unreal Engine 4.13, Adobe Photoshop, 3D Software
Constraints: Develop your second VR game with the topic "Crafting"

My Part:
Game Design | Game System Design | Level Design | Assistant Programming |  Interaction Design | 
Visual Development | Concept Art | Project Managment

Milestones:

- Second VR game - using the HTC Vive
- Comfortable player experience with a focus on easy controls and different interactions

The giant clock is not ticking. You need to use your telescopic arms to interact with the environment.
Revive and repair the machines!

Through riddles and environmental changes the player has to find batteries, in order to revive the old machine system.

Areal view of the players platform

In this virtual reality game you revive a mysterious, disfunctional machine-system. Set the levers into their sockets in order to work on the machines. Collect the missing pieces with the use of your telescopic arms and repair the mechanisms to awaken the machines. If you manage to collect all the batteries, you will be able to power the giant clock! 

Gameplay Video of MachineWaker VR

Project work with Zwi Zausch

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