Project Information
Date: 4th semester (2016) @ Game Design, HTW Berlin
Duration: 3 weeks gamejam
Team: Brett Ayo, Dario Tausch, David Witzgall, Zwi Zausch
Coaches: Prof. Susanne Brandhorst, Prof. Thomas Bremer
Technology: HTC Vive, Unreal Engine 4.11, Adobe Photoshop, 3D Software
Constraints: Develop your first VR game

My Part:
Game Design | Game System Design | Level Design | Programming |  Interaction Design | 
Visual Development

Milestones:

- First developed game for VR - using the HTC Vive
- Comfortable player experience with a focus on minimising motion sickness
- Advanced Game Programming using visual scripting and C++ in Unreal Engine 4
- First developed game with a narrative aspect

This is my first virtual reality game.
The Player is able to navigate through the nightscape in his magical hot air ballon, in a bid to aid an old friend.

Gameplay Video with several scenes


"To whoever is out there, my name is The Moon. Apologies for disturbing, but I'm urgent need of your help.
I have been up all night, and now I'm starting to feel a little under the weather.. 
Do you see those crystals floating around near by? These are moonstones.
They containt the essence to restore me to my happ-go-moon-self! 
Would you be so kind as to break some for me? Surely with all those wonderful contraptions
on your splendid hot air balloon, you'd be more than up for the task!"
The player is requested to break some moonstones with a special pistol.
They contain the essence to restore the happiness of the moon
With all those contraptions on the hot air ballon the player is more than up for this task.
Workflow
Prototype of the Balloon
Balloon Development Stages
Game Design VR-Showup July 2016 @ HTW Berlin
At the end of the project we managed to show our game at exhibitions and VR meet-ups in Berlin, to get more player feedback and even more ideas for the future.

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